Thursday, May 30, 2019

Swim for it

Jaguar swimming from Lachlan Creagh on Vimeo.

Start of render out of max to check...
(hence start of cycles is different to latter more finished cycles because I generally leave a copy of where I was at on a cycle earlier in time and work on the next one along )
Back legs look a little clunky...hmm...might need slower chambering and faster kickstroke- opposite to whats there?

Usual dragon stuff


So-I  finally read Dune.

Some ornithopter doodles as a result

Idle Jaguar

Jaguar Idle from Lachlan Creagh on Vimeo.

Overnight render of some idle animation for the Jaguar-
snaps  a bit at the end with the head-easy to fix.
I'll do a few with the feet moving to mix it up but the trouble with moving the feet is you end up having to take everything back to the start pose which is hard to make look natural/not forced
'Breathing ' is a bit slow- but I wanted it big enough to see but not so fast as to be distracting-
also I'm faking it with the spine rotation-don't have a chest bone to scale or whatever for the breathing.
Model by Rob, anim by me.

Sunday, May 26, 2019

Beaver swim

Beaver swim cycles from Lachlan Creagh on Vimeo.

In other news I think I've fixed the jaguar walk cycle at least as far as the back legs go- they knees were kind of racing to the foot plant pose orientation and kind of holding hopefully better so will repost a rerender of that

Friday, May 24, 2019

Run cat run!

Jaguar run from Lachlan Creagh on Vimeo.
Dear Void,
So with run- wasn't sure whether to do the more bounding/slower almost gallop type I've seen..or the faster after prey/means business one.
So did the second.
Also not sure if they keep their heads still like a cheetah or whether they rise and fall.
Went with rising and falling a bit but compensating a bit but trying to keep the angle of the face locked on kind of.
the upper body near the shoulders is really working a bit much ...kind of  the result of me trying to get the flexibility in the rest of the back- the way it has the sort of travelling wave- but because theres so few spine bones I kind of had to use/compensate with the bone that covers the chest /shoulders/neck...
at least I think thats why.....
Also the current skinning at the tops of the thigh near the hip is a bit hard so it makes the legs look like they're working a bit fast sometimes- esp on the walk I did.

Tuesday, May 21, 2019


Jaguar walk from Lachlan Creagh on Vimeo.

Start of Jaguar animating....
A render out of max to see how its going...
Probably the spine and stomach need more flex/sway- possibly hips rising higher in passing pos.
Unable to make shoulders slide up when weight is put on them because its a (pure) 3dsmax biped so tried to fake it with rotation.

I think I need to look at the keys before the back legs plant.....the knee seems to race and 'hit hard' to its extreme..doesn't feel right

Lovely model by Rob Mangano.
Hips and shoulders possibly a bit wide but otherwise super sweet, - be nice to have bone for the tip of tail seeing as they flick those...oh well game optimisation once more.

Monday, May 20, 2019


Jellyfish from Lachlan Creagh on Vimeo.

Start of render out of some of Jellyfish animations...
should be updated in a day...

So updated a bit and I see in the render theres some key tangent shenanigans happening in that third cycle- (bit of a clunk in the sway of the jellyfish bell)
so when you shift copy a key it often does a completely wrong tangent to the ones you had on the original- then if you jiggle or touch a key in the curve editor it and all the others you copied magically snaps to what it ought to be/look like

but if you don't and move on it stays that way- much like making ugly faces and the wind changing.

So clearly I'd copied keys and the tangents weren't preserved...and missed it,

Model and bones by Rob, anim by me.

Thursday, May 16, 2019


Walking the beaver

Beaver walk and run from Lachlan Creagh on Vimeo.

Set up as a quadruped hip rotation is tricky on a 3dsmax biped at least on these models,- kind of have to rotate the biped then compensate the spine
Anyway model by Rob, anim by me..
Lower rez ...will render it higher to match current sizes, need to do same for other animals....

Tuesday, May 14, 2019

Monday, May 13, 2019


Tuna from Lachlan Creagh on Vimeo.

Tuna....usual- anim by me, model and bones by Rob.
Just the start of render....horizontal movement of first cycle not quite there..
.kinda makes spot near big dorsal fins oscillate funny.
It has very few bones so could be a factor in trying to fake the flex in that spot....
...latter cycle looks ok....
render on and see eh?

Thursday, May 9, 2019


In Cod we trust

Cod from Lachlan Creagh on Vimeo.

Just  the start 100 frames of the render out of the Cod from the ECO game.
As usual model by Rob, animation by me.
Sweet model, shame there wasn't a couple of extra bones- but thats the whole game engine economy/priorities you live with.


Blueshark from Lachlan Creagh on Vimeo.

Blue shark- model by Rob Mangano- anim by me.
Just another anim out of max to see how its looking....
think I need a fast swim as part of its basic set, have the slow cruising and coasting plus floating but need a fast thrashy swim I think.
Have a bit of a backlog of anims the last two months I hadn't rendered to check.....hmmmm

Wednesday, May 8, 2019

Twixt cup and lip- AAARRR!

 Well there's a song about feeling it still-
and clearly Monday night while doodling I wasn't.

Still though, even though brain and effort centre weren't engaged I had a few thoughts about Fishfood the pirate zombie- and how a kind of vampire squid might be better than a parrot, or vulture as a familiar/sidekick....

funny how it works...or doesn't....
I mean proper brain engagement/focus while drawing

A a few attempts at Captain coconut but I couldn't quite remember what had gone before its been so long since visiting the whole idea....
bottom hearkens a bit like the Hound
if the Hound had a coconut for a head.
..which kinda works.

Phoenix type scratchins

Did little thumbnail last night, then this morning did larger more detailed.....but clearly should have referred to thumb because thumb is cooler.