Friday, September 29, 2017

Bit of wierdness





the drawings are odd too....
Well the lat 4 weeks has been mainly doing Eco anims,
and studying Toon Boom, a
nd starting to look again at Unity (to help with the Eco work but also as an ouput for the animation I might do) .....
Also looking at the output from ToonBoom to Unity...
Its a shame it can't just create something that the Unity camera can see and can be messed with in Unity- like a Fbx or something....
I think MOHO says it outputs an FBX to Unity...
does make you wonder whether you might just make a '3d' 2d character in Max or Maya after all
Also need to look at Unitys 2d anim offerings...
I guess Toon Booms use of shearing and non uniform scale probably means you'd need some special mesh renderer or something still.....because it looks like unity doesn't like that sort of thing  ...
well most 3d programs it used to be if you wanted non uniform scale on a hierarchy it might be trouble....

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