christmas_fun from Lachlan Creagh on Vimeo.
Wednesday, November 30, 2016
Tuesday, November 29, 2016
Rawhide!
Bison walk from Lachlan Creagh on Vimeo.
A bison animation by me- model and texture and bones by Milenko- for the ECO game.
I've actually been doing a few anims the last 3 weeks for the game - so I'll render them out to show.
A bison animation by me- model and texture and bones by Milenko- for the ECO game.
I've actually been doing a few anims the last 3 weeks for the game - so I'll render them out to show.
Ad in progress
Pain_all_1 from Lachlan Creagh on Vimeo.
Bit of animation by me. Minus all the supers.
(Transparent images mapped on the boxes were pre-existing- (by the Post Lounge?) and the female model was pre-existing.)
Actually first time I'd tried cloth in Max. Hadn't really figured the 'editing the simulation' bit though.
Odd bits need fixing- like morphs needed to fix the skinning on the shoulders....
anyway.
Had a whole bunch of issues around scaling the figure- its one size "in the box" an another when it jumps out- and of course CAT rig and cloth sim don't like being in an animation with uniform scale in it.
Also they haven't finished making changes to the whole thing .....adding logos etc..
Ended up scaling the world instead......
Progress I guess.
Bit of animation by me. Minus all the supers.
(Transparent images mapped on the boxes were pre-existing- (by the Post Lounge?) and the female model was pre-existing.)
Actually first time I'd tried cloth in Max. Hadn't really figured the 'editing the simulation' bit though.
Odd bits need fixing- like morphs needed to fix the skinning on the shoulders....
anyway.
Had a whole bunch of issues around scaling the figure- its one size "in the box" an another when it jumps out- and of course CAT rig and cloth sim don't like being in an animation with uniform scale in it.
Also they haven't finished making changes to the whole thing .....adding logos etc..
Ended up scaling the world instead......
Progress I guess.
Sunday, November 27, 2016
Tuesday, November 1, 2016
Rough is the new finished
Out of time- last week
Well that's a selection of less than half the drawings- I actually had two or three rough options for each story- so actually if I were more decisive I could had had them more finished...
oh well.
The trouble is often a rough seems promising and then you realise it a bit more and see that maybe the other option was better....
I could only do line drawing sort of things in the end instead of adding the blacks or shading the way I'd wanted....
Well that's a selection of less than half the drawings- I actually had two or three rough options for each story- so actually if I were more decisive I could had had them more finished...
oh well.
The trouble is often a rough seems promising and then you realise it a bit more and see that maybe the other option was better....
I could only do line drawing sort of things in the end instead of adding the blacks or shading the way I'd wanted....
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