Tuesday, July 6, 2010
40 Year old ZBrush virgin
Well I'm doing it,
I'm learning Zbrush finally, (and also learning dreamweaver/CSS).
Sculpting will help my drawing and vice versa.
I'm glad I'm starting with the 3.5 version because its current incarnation is nothing short of awesome, and the interface to me now is super. Still though theres a fair bit to learn- mainly in terms of workflow/materials and optimal tools for particular tasks -esoteric sort of stuff -yet.... still though .....even with what I know already I reckon I could do a sculpt of anything I drew.
I need to try something which incorporates subtools or hard surfaces yet.
So here's some images-( and images of the crap initial things I was doodling as I read the manual/watched their videos).
The zsphere head was the first thing I did-just a standard brush but I had to start somewhere while I was reading.
The unfinished skull and dinos are freehand without ref-sort of initial tests- the trex has some odd holes. But the great thing is the way you can project what you've done onto a new base so you can't lose really.
I found later/after they have a tut with a skull with image planes...ah well thats ok,
Its amazing how it sucks you in and you could potter for hours detailing something.
I haven't spent much time detailing yet- just used their snakeskin brush on the dino's just because I wanted to see how some detail might look.
Trex doesn't have proper teeth- I was going to do them as a separate subtool- but I snake hooked a few points out so's he wasn't so gummy in the meantime.