on a Wizards of the Coast contest....Well I only just looked at it and saw the competition was closing on the same day as I was reading it- so no time really,
but decided to try a few thoughts....started detailing a few ideas
Actually had about 6 more ideas but kind of flagged a bit with the energy to detail them properly as you can see.....
Eco crab model by Rob Mangano- anim by me.
A render, again out of max, to see how its going/looking.....
Probably need another variant of eating- and an actual 'attack' anim instead of a threaten.....
Also hard to know what to do for a 'die' anim. Just had it rollingover.
I guess a pin to the ground and leg struggle might be another.....mind you the leg -shell collision/intersection is a troublesome thing.
Might need a couple of standing anims where it moves about just a little
...otherwise feet might be too static....hmmm
Main reason for not feet yet is just the extra length of time, because of so many legs, to return to the main standing pose seemed a bit more trouble than its worth.
*dear void- did a much better die anim and sped up the walk forward and both look much better... might rerender and update*
Trying to get Robs crab moving. ...first walk forwards is a bit floaty and slow by the looks last 2 walks left an right look better. Might need a standing animation with more sway for use underwater.... Anyway