Friday, May 24, 2019

Run cat run!

Jaguar run from Lachlan Creagh on Vimeo.
Dear Void,
So with run- wasn't sure whether to do the more bounding/slower almost gallop type I've seen..or the faster after prey/means business one.
So did the second.
Also not sure if they keep their heads still like a cheetah or whether they rise and fall.
Went with rising and falling a bit but compensating a bit but trying to keep the angle of the face locked on kind of.
the upper body near the shoulders is really working a bit much ...kind of  the result of me trying to get the flexibility in the rest of the back- the way it has the sort of travelling wave- but because theres so few spine bones I kind of had to use/compensate with the bone that covers the chest /shoulders/neck...
at least I think thats why.....
Also the current skinning at the tops of the thigh near the hip is a bit hard so it makes the legs look like they're working a bit fast sometimes- esp on the walk I did.

Tuesday, May 21, 2019

Jaguar

Jaguar walk from Lachlan Creagh on Vimeo.

Start of Jaguar animating....
A render out of max to see how its going...
Probably the spine and stomach need more flex/sway- possibly hips rising higher in passing pos.
Unable to make shoulders slide up when weight is put on them because its a (pure) 3dsmax biped so tried to fake it with rotation.

I think I need to look at the keys before the back legs plant.....the knee seems to race and 'hit hard' to its extreme..doesn't feel right

Lovely model by Rob Mangano.
Hips and shoulders possibly a bit wide but otherwise super sweet, - be nice to have bone for the tip of tail seeing as they flick those...oh well game optimisation once more.

Monday, May 20, 2019

Wibble

Jellyfish from Lachlan Creagh on Vimeo.

Start of render out of some of Jellyfish animations...
should be updated in a day...

So updated a bit and I see in the render theres some key tangent shenanigans happening in that third cycle- (bit of a clunk in the sway of the jellyfish bell)
so when you shift copy a key it often does a completely wrong tangent to the ones you had on the original- then if you jiggle or touch a key in the curve editor it and all the others you copied magically snaps to what it ought to be/look like

but if you don't and move on it stays that way- much like making ugly faces and the wind changing.

So clearly I'd copied keys and the tangents weren't preserved...and missed it,
Aaaanyway......

Model and bones by Rob, anim by me.

Thursday, May 16, 2019

Doodles




Walking the beaver

Beaver walk and run from Lachlan Creagh on Vimeo.

Set up as a quadruped hip rotation is tricky on a 3dsmax biped at least on these models,- kind of have to rotate the biped then compensate the spine
Anyway model by Rob, anim by me..
Lower rez ...will render it higher to match current sizes, need to do same for other animals....