Sunday, October 15, 2017

Run Otter run, otter run run run

Otter run from Lachlan Creagh on Vimeo.

Animation by me - model and skel by Milenko.
(A few unfixed skinning niggles by the look...anyway)

At least this little run says "otter" more than the walk- ....feels better
*I've tweaked the skinning- so I'll rerender and put it up- mainly the back legs - but its one of those situation where without some sort of morph to fix the deformation it will never be 'fixed'

Thursday, October 12, 2017

Tortoise hideaway

Tortoise_Hide from Lachlan Creagh on Vimeo.

One good turn deserves an Otter

Otter Walk from Lachlan Creagh on Vimeo.


Actually I've just tweaked this- the hips and tummy weren't moving side to side enough-
I was about to start doing  the run and saw a clip front on with more waddle/waggle-and it looks better than the more straight top downish one I'd seen as ref.
so I'll rerender and repost it under this one

Otter Walk 2 from Lachlan Creagh on Vimeo.

I guess the trouble with doing a walk cycle is that Otters never seem to walk in a dull repetitive cycle- they're constantly jumping and bouncing around- and ducking and diving and swerving....

Wednesday, October 4, 2017

Elk for ECO

Elk Liedown/Getup from Lachlan Creagh on Vimeo.

A liedown/getup anim for the Elk for ECO.
A bit pragmatic looking and not so lounging- but get it in the game and see if it works first then make it more relaxed. (Also hard to know how much effort programmers are willing to put toward the animals and animation state machine niceties so get the basic function in.)
Model and texture by Rob Mangano- skeleton by Milenko.
A straight render  o it has some of the buffer keys between idles.

Desert Tortoise walk

Tortoise walk from Lachlan Creagh on Vimeo.

Animation by me- model/texture/skeleton by Rob Mangano

Friday, September 29, 2017

Bit of wierdness





the drawings are odd too....
Well the lat 4 weeks has been mainly doing Eco anims,
and studying Toon Boom, a
nd starting to look again at Unity (to help with the Eco work but also as an ouput for the animation I might do) .....
Also looking at the output from ToonBoom to Unity...
Its a shame it can't just create something that the Unity camera can see and can be messed with in Unity- like a Fbx or something....
I think MOHO says it outputs an FBX to Unity...
does make you wonder whether you might just make a '3d' 2d character in Max or Maya after all
Also need to look at Unitys 2d anim offerings...
I guess Toon Booms use of shearing and non uniform scale probably means you'd need some special mesh renderer or something still.....because it looks like unity doesn't like that sort of thing  ...
well most 3d programs it used to be if you wanted non uniform scale on a hierarchy it might be trouble....

Wolf-a walk-( its a bit stalky)

Wolf Walk from Lachlan Creagh on Vimeo.
(I'm going to redo this so its a bit more easy going as a general walk )