Well usually I just just talk about me me me..
..well this is just a little bit me
and a lot about John K, Milenko and the great team at Strangeloop games:
The Eco Kickstarter actually made it- almost to its first stretch goal so far.
Which is great because so many good ideas sink without trace in this social media world- so to make funding is not to be sneezed at.
Well done you people!
Now of course the thing has to be worked on to completion- (but even as an awareness/publicity exercise i'ts a great result).
Showing posts with label Eco. Show all posts
Showing posts with label Eco. Show all posts
Thursday, September 3, 2015
Sunday, July 5, 2015
Sunday, June 28, 2015
Eco game- meteor scenario
Initial ideas exploring ideas for the Strangeloop game Eco.
There are a few ideas for eco system threatening catastrophes that the players are working toward averting- a strike by an asteroid or comet is one scenario.
Although like life the other players are the disaster waiting to happen to the environment I imagine.
Trying to have devastation that is spectacular but survivable is tricky- also a strike would probably set everything on fire/blast/vapourise everything on a little planetoid- from the ground the light would be blotted out by the cloud- from the air the ground would be blotted out but you'd see all of the eject/planet blasted back into space (I suppose).
Also trying to think of disaster thar is "do-able" is hard- but things like voxel tidal waves or chunks being blown away and chunks flying through the sky and landing/breaking up seems doable- or at least procedurally so- not sure about the computing available.
I guess a lot of game programming is sleight of hand- "what you thought you saw"- a mix of procedural and canned.
Thursday, May 21, 2015
Eco - the game
Well its been a month since my last post. What have I been doing?
I started rejoining the Strangeloop games team and contributing some ideas to the further development of their Eco game. They have secured a research grant for it (in the US) which hopefully will fund the project for 2 years and allow the small team to deliver a solid game.
Its an educational game where playersr(students) get to monitor and interact with a simulated ecosystem. The further development is planned to be more additions to the human development , potential tech, and environmental catastrophes- and other biomes.... (The original biome is a north american/canadian forest meets the sea.)
So heres a snippet from a work in progress for the kickstarter(top) .
Here also is one of the thumbnails (which might be converted to an image proper).
My idea is to have modern looking buildings but with more extreme cantilevers/vertical/walkways- basically because you can in voxel land - so why not make it a visual feature?
I started rejoining the Strangeloop games team and contributing some ideas to the further development of their Eco game. They have secured a research grant for it (in the US) which hopefully will fund the project for 2 years and allow the small team to deliver a solid game.
Its an educational game where playersr(students) get to monitor and interact with a simulated ecosystem. The further development is planned to be more additions to the human development , potential tech, and environmental catastrophes- and other biomes.... (The original biome is a north american/canadian forest meets the sea.)
So heres a snippet from a work in progress for the kickstarter(top) .
Here also is one of the thumbnails (which might be converted to an image proper).
My idea is to have modern looking buildings but with more extreme cantilevers/vertical/walkways- basically because you can in voxel land - so why not make it a visual feature?
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