Showing posts with label Eco. Show all posts
Showing posts with label Eco. Show all posts

Thursday, September 3, 2015

Eco kickstarter success.

Well usually I just just talk about me me me..
..well this is just a little bit me
and a lot about John K, Milenko and the great team at Strangeloop games:
The Eco Kickstarter actually made it- almost to its first stretch goal so far.
Which is great because so many good ideas sink without trace in this social media world- so to make funding is not to be sneezed at.
Well done you people!
Now of course the thing has to be worked on to completion- (but even as an awareness/publicity exercise i'ts a great result).

Sunday, June 28, 2015

Eco game- meteor scenario



Initial ideas exploring ideas for the Strangeloop game Eco.
There are a few ideas for eco system threatening catastrophes that the players are working toward averting- a strike by an asteroid or comet is one scenario.
Although like life the other players are the disaster waiting to happen to the environment I imagine.

Trying to have devastation that is spectacular but survivable is tricky- also a strike would probably set everything on fire/blast/vapourise everything on a little planetoid- from the ground the light would be blotted out by the cloud- from the air the ground would be blotted out but you'd see all of the eject/planet blasted back into space (I suppose).
Also trying to think of disaster thar is "do-able" is hard- but things like voxel tidal waves or chunks being blown away and chunks flying through the sky and landing/breaking up seems doable- or at least procedurally so- not sure about the computing available.
I guess a lot of game programming is sleight of hand- "what you thought you saw"- a mix of procedural and canned.


Thursday, May 21, 2015

Eco - the game

Well its been a month since my last post. What have I been doing?
I started rejoining the Strangeloop games team and contributing some ideas to the further development of their Eco game. They have secured a research grant for it (in the US) which hopefully will fund the project for 2 years and allow the small team to deliver a solid game.
Its an educational game where playersr(students) get to monitor and interact with a simulated ecosystem. The further development is planned to be more additions to the human development , potential tech, and environmental catastrophes- and other biomes.... (The original biome is a north american/canadian forest meets the sea.)
So heres a snippet from a work in progress for the kickstarter(top) .
Here also is one of the thumbnails (which might be converted to an image proper).
My idea is to have modern looking buildings but with more extreme cantilevers/vertical/walkways- basically because you can in voxel  land - so why not make it a visual feature?