Did some more on some ideas.....in sketchbooks.
Like this....
Cut off the secret bit so you are just left with a dragon-
Thursday, May 21, 2015
Eco - the game
Well its been a month since my last post. What have I been doing?
I started rejoining the Strangeloop games team and contributing some ideas to the further development of their Eco game. They have secured a research grant for it (in the US) which hopefully will fund the project for 2 years and allow the small team to deliver a solid game.
Its an educational game where playersr(students) get to monitor and interact with a simulated ecosystem. The further development is planned to be more additions to the human development , potential tech, and environmental catastrophes- and other biomes.... (The original biome is a north american/canadian forest meets the sea.)
So heres a snippet from a work in progress for the kickstarter(top) .
Here also is one of the thumbnails (which might be converted to an image proper).
My idea is to have modern looking buildings but with more extreme cantilevers/vertical/walkways- basically because you can in voxel land - so why not make it a visual feature?
I started rejoining the Strangeloop games team and contributing some ideas to the further development of their Eco game. They have secured a research grant for it (in the US) which hopefully will fund the project for 2 years and allow the small team to deliver a solid game.
Its an educational game where playersr(students) get to monitor and interact with a simulated ecosystem. The further development is planned to be more additions to the human development , potential tech, and environmental catastrophes- and other biomes.... (The original biome is a north american/canadian forest meets the sea.)
So heres a snippet from a work in progress for the kickstarter(top) .
Here also is one of the thumbnails (which might be converted to an image proper).
My idea is to have modern looking buildings but with more extreme cantilevers/vertical/walkways- basically because you can in voxel land - so why not make it a visual feature?
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