Monday, May 13, 2019

Tuna

Tuna from Lachlan Creagh on Vimeo.

Tuna....usual- anim by me, model and bones by Rob.
Just the start of render....horizontal movement of first cycle not quite there..
.kinda makes spot near big dorsal fins oscillate funny.
It has very few bones so could be a factor in trying to fake the flex in that spot....
...latter cycle looks ok....
render on and see eh?

Thursday, May 9, 2019

Owlbear!



In Cod we trust

Cod from Lachlan Creagh on Vimeo.

Just  the start 100 frames of the render out of the Cod from the ECO game.
As usual model by Rob, animation by me.
Sweet model, shame there wasn't a couple of extra bones- but thats the whole game engine economy/priorities you live with.

Sharky

Blueshark from Lachlan Creagh on Vimeo.

Blue shark- model by Rob Mangano- anim by me.
Just another anim out of max to see how its looking....
think I need a fast swim as part of its basic set, have the slow cruising and coasting plus floating but need a fast thrashy swim I think.
Have a bit of a backlog of anims the last two months I hadn't rendered to check.....hmmmm

Wednesday, May 8, 2019

Twixt cup and lip- AAARRR!


 Well there's a song about feeling it still-
and clearly Monday night while doodling I wasn't.

Still though, even though brain and effort centre weren't engaged I had a few thoughts about Fishfood the pirate zombie- and how a kind of vampire squid might be better than a parrot, or vulture as a familiar/sidekick....

funny how it works...or doesn't....
I mean proper brain engagement/focus while drawing

A a few attempts at Captain coconut but I couldn't quite remember what had gone before its been so long since visiting the whole idea....
bottom hearkens a bit like the Hound
if the Hound had a coconut for a head.
..which kinda works.










Phoenix type scratchins


Did little thumbnail last night, then this morning did larger more detailed.....but clearly should have referred to thumb because thumb is cooler.