Bison_attack from Lachlan Creagh on Vimeo.
Well a bit of a charge and return.
It would be better if it could do a short charge and stop there instead of having to return to the start position. Needs more skid, pause after the charge before the move back...anyhow WIP
*edit*
Well I tweaked it a bit- but a its bit problematic-I wanted to try and rotate the spine a bit but it was set to euler- which is quite clunky and unpredictable on biped it seems- but changing it to quaternion creates a corrupt max file when it saves....
a bit floaty too in bits
Friday, October 27, 2017
Sunday, October 22, 2017
Eaty eat
Otter eat- from Lachlan Creagh on Vimeo.
Otter_eat from Lachlan Creagh on Vimeo.
Sketch of an eat animation- model and skeleton by Milenko- anim by me.
Otter_eat from Lachlan Creagh on Vimeo.
Sketch of an eat animation- model and skeleton by Milenko- anim by me.
Swimmy swim
Otter swim from Lachlan Creagh on Vimeo.
A swimming stroke for Otter...will add the other(s) under here as I render them
A swimming stroke for Otter...will add the other(s) under here as I render them
Wednesday, October 18, 2017
Sunday, October 15, 2017
Run Otter run, otter run run run
Otter run from Lachlan Creagh on Vimeo.
Animation by me - model and skel by Milenko.
(A few unfixed skinning niggles by the look...anyway)
At least this little run says "otter" more than the walk- ....feels better
*I've tweaked the skinning- so I'll rerender and put it up- mainly the back legs - but its one of those situation where without some sort of morph to fix the deformation it will never be 'fixed'
Animation by me - model and skel by Milenko.
(A few unfixed skinning niggles by the look...anyway)
At least this little run says "otter" more than the walk- ....feels better
*I've tweaked the skinning- so I'll rerender and put it up- mainly the back legs - but its one of those situation where without some sort of morph to fix the deformation it will never be 'fixed'
Thursday, October 12, 2017
One good turn deserves an Otter
Otter Walk from Lachlan Creagh on Vimeo.
Actually I've just tweaked this- the hips and tummy weren't moving side to side enough-
I was about to start doing the run and saw a clip front on with more waddle/waggle-and it looks better than the more straight top downish one I'd seen as ref.
so I'll rerender and repost it under this one
Otter Walk 2 from Lachlan Creagh on Vimeo.
I guess the trouble with doing a walk cycle is that Otters never seem to walk in a dull repetitive cycle- they're constantly jumping and bouncing around- and ducking and diving and swerving....
Actually I've just tweaked this- the hips and tummy weren't moving side to side enough-
I was about to start doing the run and saw a clip front on with more waddle/waggle-and it looks better than the more straight top downish one I'd seen as ref.
so I'll rerender and repost it under this one
Otter Walk 2 from Lachlan Creagh on Vimeo.
I guess the trouble with doing a walk cycle is that Otters never seem to walk in a dull repetitive cycle- they're constantly jumping and bouncing around- and ducking and diving and swerving....
Wednesday, October 4, 2017
Elk for ECO
Elk Liedown/Getup from Lachlan Creagh on Vimeo.
A liedown/getup anim for the Elk for ECO.
A bit pragmatic looking and not so lounging- but get it in the game and see if it works first then make it more relaxed. (Also hard to know how much effort programmers are willing to put toward the animals and animation state machine niceties so get the basic function in.)
Model and texture by Rob Mangano- skeleton by Milenko.
A straight render o it has some of the buffer keys between idles.
A liedown/getup anim for the Elk for ECO.
A bit pragmatic looking and not so lounging- but get it in the game and see if it works first then make it more relaxed. (Also hard to know how much effort programmers are willing to put toward the animals and animation state machine niceties so get the basic function in.)
Model and texture by Rob Mangano- skeleton by Milenko.
A straight render o it has some of the buffer keys between idles.
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